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ScheduleMe

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role

student designer

duration

3 weeks (sprint)

team

Caroline Hammond (ID)

Priyanka Jain (ID)

Callie Rigsbee (ID)

skills/tools

user research/interviews

Figma

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students with down syndrome can struggle to structure their free time, and also struggle with self-motivation
objective
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create an easy way for college students with down syndrome to structure free time and encourage participation in valued activities

solution: making time management accessible

rewards.png
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buddy system.png
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notifications.png

A time/task management app that suggests/schedules hobbies during free time to create emotionally balanced days, allowing for tracking progress and rewards for following provided schedule.

features

mockup for header.png
generating hobbies.png
A time/task management app that suggests/schedules hobbies during free time to create emotionally balanced days, allowing for tracking progress and rewards for following provided schedule.
daily planning
A time/task management app that suggests/schedules hobbies during free time to create emotionally balanced days, allowing for tracking progress and rewards for following provided schedule.
fill free time with suggestions
notifications.png
buddy system.png
rewards.png
A time/task management app that suggests/schedules hobbies during free time to create emotionally balanced days, allowing for tracking progress and rewards for following provided schedule.
reminders & notifications
A time/task management app that suggests/schedules hobbies during free time to create emotionally balanced days, allowing for tracking progress and rewards for following provided schedule.
social accountability
A time/task management app that suggests/schedules hobbies during free time to create emotionally balanced days, allowing for tracking progress and rewards for following provided schedule.
reward system

01

define

interview insights

"If I don't have anything scheduled, I won't do anything."

"I wish there was more communication within the education plan."

user journey map

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research: persona

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02

design

key features

  • simple interface

  • rewards

  • fill free time around structured events

  • accountability (buddy system)

  • logging hobbies

user flow

new user
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returning user
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final wireframes

evaluate: future improvement

  • QR code under the pod in case it needs to be scanned while they are in an MRI

  • better cohesion of the portal and the physical product in our story

  • system for how to educate patients/staff on how to use

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